| Building Synthetic Voices | ||
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The easiest way to define a voice is to start from the skeleton scheme files distributed. For English voices see Chapter 19, and for non-English voices see Chapter 18 for detailed walkthroughs.
Although in many cases you'll want to modify these files (sometimes quite substantially), the basic skeleton files will give you a good grounding, and they follow some basic conventions of voice files that will make it easier to integrate your voice into the Festival system.
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